Help with a PvE W/E build
This build is more geared towards the PvE style of play, with the focus on Area of Effect attacks and Knockdown to mitigate damage.
Aftershock is the big hitter for the AoEs, which is most effective on targets that have been Knocked Down. To achieve KD, I chose the Elite Skill of Earth Shaker. I also tossed in Whirlwind as a means to KD and inflict some extra damage. It gives me a second option for an AoE KD when Earth Shaker is recharging adrenaline. I also have Crude Swing to add as additional AoE damage.
Crushing Blow, Irresistible Blow and Might Blow offer up some significant single target damage I can lay down. Distracting Blow gives me an interrupt I can throw out as well that can affect mutliple targets.
So how does it look? Feedback would be appreciated. Two things that couldn't hurt a build like this is a run speed buff of some type (Bull's Charge would fit well, but I'd have to give up Earth Shaker for it) and an attack speed buff.
Any and all feedback appreciated!
Warrior/Elementalist
Level: 20
Strength: 4 (3+1)
Tactics: 2 (1+1)
Hammer Mastery: 16 (12+4)
Earth Magic: 9
Air Magic: 9
- Crude Swing (Hammer Mastery)
Attack all adjacent foes. Each foe you hit is struck for +21 damage. This action is easily interrupted.
Energy:5 Cast:0 Recharge:5
- Crushing Blow (Hammer Mastery)
If this attack hits, you strike for +21 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 21 seconds.
Energy:5 Cast:0 Recharge:10
- Irresistible Blow (Hammer Mastery)
If this attack hits you strike for +32 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 32 damage. Irresistible Blow cannot be "evaded."
Energy:5 Cast:0 Recharge:4
- Mighty Blow (Hammer Mastery)
If this attack hits, you strike for +32 damage.
Adrenaline:7
- Earth Shaker [Elite] (Hammer Mastery)
All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Adrenaline:8
- Aftershock (Earth Magic)
Adjacent foes take 70 damage. Knocked down foes are struck for 45 additional damage.
Energy:10 Cast:0.75 Recharge:10
- Whirlwind (Air Magic)
All adjacent foes take 42 cold damage. Attacking foes struck by Whirlwind are knocked down.
Energy:10 Cast:0.75 Recharge:8
- Distracting Blow (Warrior other)
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Energy:5 Cast:0.5 Recharge:10
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